The T-Challenge (Entrepreneurship education using challenge-based learning)  project aims at using and creating WebQuests for engaging learners in obtaining a deeper knowledge of the subjects they are studying. With this type of active learning, which provides learners with a variety of sensory experience, students can explore real-world problems and challenges.

This methodology has been gaining adherents due to its flexibility in framing various pedagogical strategies and adaptability to the most diverse contents, as well as the way in which it maximizes the use of the digital tools and environments available today. While engaged in the WebQuests, learners develop a variety of connections with the content and can form positive memories of learning. The fun or interesting moments tend to stand out in students’ memories and thus a positive emotional connection is considered to facilitate learning.

The direct target groups of the project are trainers and teachers, but trainees have been identified as an indirect target group who will be the actual end-users of the project products (WebQuests).

The T-Challenge project has been granted by the European Commission, with the support of Erasmus+ Programme. It lasts for 24 months, between 01 November 2017 and 31 October 2019.
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